Slot machines are designed to produce random results, or at least the results, because humans can program a computer. Slot machines are also programmed with specified return percentages to give the home an advantage. Players sometimes have difficulty reconciling those two claims. How can a slot machine be random if it has a programmed recovery percentage?

Other questions follow the first. Does a scheduled reimbursement rate not imply that the slots should have cold stripes to compensate for hot streaks or grand prizes? How else can slots reach their scheduled percentage?

What about the bonus rounds? Can they really be random if they have to be part of the scheduled recovery? Doesn’t your results need to be predetermined so that they can be included in the depreciation percentage calculations?

The short answers are that the slots can be random and have a scheduled depreciation percentage, which do not have to be any recovery time after the big slots reach their target percentage in the long run, and that variable ( and random) Additional results can be part of the calculations without the need for random shorts.

Let’s try each one of those issues at once.

The result of each turn of the slot rollers is random on each spin, but in hundreds of thousands or millions of moves, the chances of the slot will lead to an expected recovery rate.

In that sense, slot machines are the same as most other casino games. Everyone gives the house an advantage by paying less than the real odds in winning bets.

The dice are random in the sense that any total of two dice can appear in any circulation, but it has the equivalent of the percentages of return scheduled in the margin of the house. Roulette is random, as each number can appear on each spin, but long-term results will also lead to an expected recovery percentage.

Take the one roll bet on 12 on the dice. There are 36 possible combinations of two six-sided dice, but only one of them produces a total of 12-6 s in both dice.

The shooters will launch 12s an average of once for 36 pulled, making the real odds are 35-1. If you bet 12 and you win, they pay you 30-1.

If you bet $1 per spin, you’d risk $36 on an average of 36 spins. With the only winner, you can hold your $1 bet and get $30 in winnings. That would leave you with a total of $31 of your original $36, and the house would have a gain of $5.

That benefit of $5, or 13.89 percent of your bets, represents the home advantage. You can flip that, subtract 13.89 from 100 and get a refund percentage of 86.11 percent.

It’s the same way you get a refund percentage on slot machines. Slots can have many more random numbers per reel than the six per dice, and total combinations can reach tens or hundreds of thousands or even millions instead of 36, but the principle is the same.

The odds of the game will make slot-slot combinations increase in the expected proportions for a very long time. The house pays the winning combinations to less than true odds.

Together, the proportion of winning spins along with lower than true odds returns lead to a home advantage and a depreciation percentage.

Any result can appear at any time. That’s random. But the House can count on the odds that lead to a expected recovery percentage.

The house does not panic when table players take a good streak. He knows that the multitude of results that continue to drag the overall results towards the expected advantage of the house.

Let’s say you’re betting $1 per spin on a space that returns 90 percent in the long run. Some slot machines pay more, others pay less, but we can use 90 as an example.

Then imagine you win a jackpot of $5.000 in your first turn.

Doesn’t that throw out-of-control percentages? Will the slot not have to cool down for a while until it returns to 90 percent expected?

No. There’s no need for that. You can get away from a winner, and if you’re smart, you will. And that’s fine with the house. Casinos need winners to leave and tell their family and friends so they want to play too.

But there’s always another player behind you, and after that, and another.

All that is needed is for the machine to pay at its normal pace, and its pot will become a statistical insignificance.

Imagine that your $5,000 winner is followed by a million spins in which the game pays its normal 90%. There will be other boats in those turns, they are part of the normal odds of the game.

There will be cold streaks and there will be hot streaks. None of them will come in a predictable time. The results will be random.

In those millions of turns for a total of $1 million, 90 percent of reimbursement means that players receive $900.000.

Add your unique spin, and the total bets are $1,000,001 and the total returns are $905,000. The amortization percentage is 90.5 percent.

Normal results after the jackpot has taken the percentage of reimbursement within half of the target percentage without the need for recovery time.

You can win big in a short session. You can also lose a lot in a short session. But the house is there for millions and millions of turns, and knows that any great windfall or unusual streak will become statistical insignificance with random results.

In Pick-A-Prize bonus events, your choices make a difference. When different icons hide different prizes, and you touch or click on an icon, you get the credit prize you have hidden.

If you choose a different icon, you will get a different prize. If all potential prizes are revealed at the end of the round, that is tantamount to announcing the prizes. In licensed jurisdictions, any award announced must be available.

So your prize in a bonus event is not predetermined. It depends on the luck of the touch or click, and you can win big, small or intermediate in each selection.

That leaves players wondering how a truly random machine could cope with that. Shouldn’t a prize be predetermined for a programmer to include in a refund percentage?

The answer is no, the prize does not have to be predetermined. The programmer can use an average result because in the long run the results will lead the rewards to that average.

Imagine a bonus round that gives you the option of the A, B, C, D or E icons, and the available prizes are 10, 20, 30, 50 and 100 credits. The credit amounts are randomly distributed behind the icons, so the Grand Prix could be behind D this time, the next and E or any other icon after that.

You will get the prize that is behind the icon you choose, and there is no way to know what the amount will be.

However, the average prize will be (10 + 20 + 30 + 50 + 100) divided by the five possible options. That’s 210/5, or 44 per selection.

The programmer can use 44 credits as the average result of a bonus event and accumulate it in the global amortization percentage.

Your choices are important, the prize is variable and there is no need for a predetermined prize.

And as with the other scheduled but random dilemmas players encounter in slot machines, random results will lead the game to its expected recovery rate.

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